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3d max vray
3d max vray





Perspective – Overrides the scene camera to force it to be a pinhole camera. Orthographic – A camera enabling a non-perspective view similar to the standard Orthographic view in 3ds Max. Warped spherical (old-style) – A spherical camera with slightly different mapping formula than the Spherical camera. Note that the virtual reflective sphere has always a radius of 1.0. You can use the Dist and FOV settings to control which part of the sphere is captured by the camera. Fish eye – This special type of camera captures the scene as if it is a pinhole camera pointed at a 100% reflective sphere that reflects the scene back into the camera's shutter, as with using a light probe in HDRI photography. The Box camera can also be used for generating irradiance maps for GI: First you would calculate the irradiance map with a Box camera, then save it to a file and finally reuse it with a Default camera that can be pointed in any direction. This type of camera is excellent for generation of environment maps for cube mapping. Box – Six standard cameras placed on the sides of a box, generating a vertical cross format image. Cylindrical (ortho) – This camera casts all rays from the center of a cylinder. In the vertical direction the camera acts as an orthographic view, and in the horizontal direction the camera acts as a spherical camera. In the vertical direction the camera acts as a pinhole camera, and in the horizontal direction the camera acts as a spherical camera. Cylindrical (point) – This camera casts all rays from the center of a cylinder. Spherical – A camera with a spherical lens. For more information, see Camera Types example or Camera Types Explained example below.ĭefault – Allows for the current scene camera to be used (usually a pinhole camera).

3d max vray

If there is no selected camera, the Select from scene window opens to select a scene camera from the list. Transfer to selected cameras – (available only if Auto Exposure/Auto white balance is calculated and if there is a camera present in the scene) Lets you transfer the calculations to a selected camera as an ISO correction, keeping the features affecting Depth of Field and Motion Blur unchanged (e.g.

3d max vray

It requires Light Cache in Single frame mode to be set as a Secondary GI engine. It requires Light Cache in Single frame mode to be set as a Secondary GI engine.Ĭamera/view – Specifies which camera and/or views to use the automatic exposure and white balance setting.Īll cameras/views Views/cameras without exposure onlyĪuto white balance – Automatically determines a suitable white balance value for the image.

3d max vray

Auto exposure 1 – Automatically determines an appropriate exposure value for the render.







3d max vray