
Perspective – Overrides the scene camera to force it to be a pinhole camera. Orthographic – A camera enabling a non-perspective view similar to the standard Orthographic view in 3ds Max. Warped spherical (old-style) – A spherical camera with slightly different mapping formula than the Spherical camera. Note that the virtual reflective sphere has always a radius of 1.0. You can use the Dist and FOV settings to control which part of the sphere is captured by the camera. Fish eye – This special type of camera captures the scene as if it is a pinhole camera pointed at a 100% reflective sphere that reflects the scene back into the camera's shutter, as with using a light probe in HDRI photography. The Box camera can also be used for generating irradiance maps for GI: First you would calculate the irradiance map with a Box camera, then save it to a file and finally reuse it with a Default camera that can be pointed in any direction. This type of camera is excellent for generation of environment maps for cube mapping. Box – Six standard cameras placed on the sides of a box, generating a vertical cross format image. Cylindrical (ortho) – This camera casts all rays from the center of a cylinder. In the vertical direction the camera acts as an orthographic view, and in the horizontal direction the camera acts as a spherical camera. In the vertical direction the camera acts as a pinhole camera, and in the horizontal direction the camera acts as a spherical camera. Cylindrical (point) – This camera casts all rays from the center of a cylinder. Spherical – A camera with a spherical lens. For more information, see Camera Types example or Camera Types Explained example below.ĭefault – Allows for the current scene camera to be used (usually a pinhole camera).

If there is no selected camera, the Select from scene window opens to select a scene camera from the list. Transfer to selected cameras – (available only if Auto Exposure/Auto white balance is calculated and if there is a camera present in the scene) Lets you transfer the calculations to a selected camera as an ISO correction, keeping the features affecting Depth of Field and Motion Blur unchanged (e.g.

It requires Light Cache in Single frame mode to be set as a Secondary GI engine. It requires Light Cache in Single frame mode to be set as a Secondary GI engine.Ĭamera/view – Specifies which camera and/or views to use the automatic exposure and white balance setting.Īll cameras/views Views/cameras without exposure onlyĪuto white balance – Automatically determines a suitable white balance value for the image.

Auto exposure 1 – Automatically determines an appropriate exposure value for the render.
