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Digital art blender
Digital art blender






digital art blender digital art blender

Could you first tell us, please, how you first encountered the visual arts?ĬM: I was born in Germany at the end of the 1950s, and my German mother tells me that I started drawing at the age of five. I suddenly find myself in very august company!ĭAL: Thanks. I have had a look at some of the back copies of your magazine, and am impressed by the standard of the contributions, not to mention recognising the names of quite a few of the artists featured. Many thanks for this in-depth interview.ĬM: You are very welcome, I am flattered to have such an interest taken in my work. Much bad press I see about 3D printing can be directly attributed to a lack of understanding of the 3D workflow.” Sample Interview from Issue 9ĭAL: Colin, welcome to Digital Art Live. “If you know 3D software and modelling and topology, you have a great headstart in 3D printing. Shane has developed a Blender-based workflow to 3D-print a series of Lovecraftian monster sculptures! “I decided at some point that my Blender exercises should all keep to the theme of space, and to make a series of videos called Space Oddities - featuring 3D events in space, all of them oddities of some kind…” Thomas models in Blender and then makes impressive Blender animations of his epic space stations and craft. If I just dive straight into Blender it tends to channel me down the path of least resistance, whereas pencil is a medium I am totally at home with…” “When modelling I start with a pencil sketch. Colin is an accomplished artist and musician who models and animates with Blender, in the sci-fi and fantasy genres.








Digital art blender